Understanding Workflow And Improving It Cargo Defense Devlog 56
Exploring Workflow And Improving It Cargo Defense Devlog 56 reveals several interesting facts. In this episode: What I'm doing to
Key Takeaways about Workflow And Improving It Cargo Defense Devlog 56
- How do you build tactical warfare mechanics for a browser 4X strategy game? Welcome to Valendor
- In this episode: Mini-tutorial on using viewports to generate crew portraits, and rethinking my plans to finish this game in 2020.
- In this episode: A close look at how some of the game's UI works, including sortable lists and drag & drop. You can join the ...
- In this episode: More work on ship movement and economy sim, and other small updates. You can join the Discord server at: ...
- This week I added a basic loot system that drops from enemies. The loot gives you intel points that can be converted to cash at the ...
Detailed Analysis of Workflow And Improving It Cargo Defense Devlog 56
In this episode: Traffic movement tangent, and a studio/office tour. You can join the Discord server at: https://discord.gg/9kSsnaC ... In this episode: Changes to practically everything about how ships move, and a peek at some new station designs. You can join ... In this episode: Progress on new art for the game, and lots of problems You can join the Discord server at: ...
In this episode: The final piece of space station UI is done - ship trading! Also, changes to path requirement enforcement, progress ...
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