Understanding Wall Destruction Rayfire Physx
Exploring Wall Destruction Rayfire Physx reveals several interesting facts. http://www.timecore.org/3d_animation.html.
Key Takeaways about Wall Destruction Rayfire Physx
- A reasonable poor example of
- Hulk Pass : diffuse, lighting, occlusion, global illumination, shadow, color correction
- from Oleg Verenko http://design-3d.org/ 3d, fx - Oleg Verenko, compositing - Illia Afanasiev.
- Vimeo link - http://vimeo.com/27718440 3ds Max
- Another quick look at interactive demolition, done in 3DS Max, rendered with Vray.
Detailed Analysis of Wall Destruction Rayfire Physx
A Created this in 3dsMax with the New Interactive
A test done for a freelancing job. Made using
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