Understanding Tf2 Quintuple Sync Jump

Exploring Tf2 Quintuple Sync Jump reveals several interesting facts. After a long time of inactivity from

Key Takeaways about Tf2 Quintuple Sync Jump

  • sub 39 soon/one day hopefully comparison to boshy's time cp1 00:03.629 (+0.12) cp2 00:10.109 (+0.04) cp3 00:15.404 (-0.04) ...
  • I used TAS so it's not just 2 minutes of resyncing for a good ctap double, however I only had to reload to save state like 10 times so ...
  • Its the 10th
  • First rocket
  • I'm starting to think this might not be that useful ingame More actual content coming soon (v:

Detailed Analysis of Tf2 Quintuple Sync Jump

jump_Trix. TF2 Tf2 Quint Sync Jump

jump_above_rc1, final

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