Exploring Rust Devblog 138 1
Let's dive into the details surrounding Rust Devblog 138 1.
- Cracked Rust Internal | Devblog #1 | Auto-Reload, FastCompoundBow Showcase
- AI Tests Zombies are on the pre-release branch. Don't get excited: they're a convenient AI for testing, since all they do is follow ...
- Learnable Recoil Patterns (!) MAURINO BERRY Everyone was bitching about how awful recoil was, so I switched it over to use ...
- Gunfire Light Emission A couple of updates back, when optimizing the gunfire effects using game object pooling, I inadvertently ...
- Thank you everyone for watching our first
In-Depth Information on Rust Devblog 138 1
Explosive Charge Viewmodels and Worldmodels This week I finished up on the last of the three charge viewmodels, the Survey ... Clothing Worldmodels I've almost finished up creating world models for all our clothing items. I've got a couple left to make, but ... RUST Selling
Barrel Update + Pickup Changes MAURINO BERRY Barrels suck. We know. They were always meant to be a placeholder.
That wraps up our extensive overview of Rust Devblog 138 1.