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- In part two of this series we look at the Iridescence, Fuzz, Glass, Glow and Globals lobes of the Pxrsurface Shader and I go over a ...
- With the new version out there has been a few changes to the way shaders work and I wanted to cover the most important one, the ...
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The final part of our brief look at the Pxr Made this In this Just a quick
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