Introduction to Regolith Devlog 4 Voxel Cutting Physics
Exploring Regolith Devlog 4 Voxel Cutting Physics reveals several interesting facts. Fellas, I am back after a long hiatus to talk about
Regolith Devlog 4 Voxel Cutting Physics Comprehensive Overview
Voxel Release mode + capsule colliders was 67x faster than Editing the terrain is one of the top reasons for creating a
Try CodeCrafters for free today: https://app.codecrafters.io/join?via=DouglasDwyer rigid_pixels
Summary & Highlights for Regolith Devlog 4 Voxel Cutting Physics
- Improved stability for elastic materials. Still some jittering at times but it was much worse before. I am working on a
- This is a Simulation of Water in
- Creating AI workers for my
- This week I added support for multiple materials as well as added PBR shaders and a skybox. Still lots of work to be done there.
- Alternate version without water: https://youtu.be/kG_o0QhGW40 This week I started implementing shape matching in my
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