Exploring Real Time Sph Water Simulation With Opencl

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  • Up to 1 million 3D particles being simulated in
  • This is my current implementation of
  • SPH Fluid Simulation (C++ OpenCL OpenGL)
  • Author: Andrei Alhadeff Monteiro (http://www.tecgraf.puc-rio.br/~andrei/) Smoothed-Particle Hydrodynamics in CUDA This ...
  • This is my current implementation of

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I have worked on about 4K Particles average 160fps on Intel HD4000 Graphics with SUBSCRIBE: http://bit.ly/2FWvDUG ▷ HOMEPAGE: http://panoramix.ift.uni.wroc.pl/~maq/ ▷ KIDS First test of a

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