Exploring Real Time Animation Collision Detection Jonathan Ruttle
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- This is a group project we made to learn the XP development methodology. This is a clone of the Light Cycle game from the movie ...
- A* algorithm demonstrated with a simple 2D tiled map of the world, each tile can be a field, mountain, water. The algorithm can be ...
- http://cg.skeelogy.com/hierarchical-obb/ This shows an
- Ironed out many bugs in the engine,
- Comprehensive
In-Depth Information on Real Time Animation Collision Detection Jonathan Ruttle
Dynamically generated axis aligned bounding boxes for broad phase Dynamically generated axis aligned bounding boxes for broad phase 300 particles procedural A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong illumination model.
collision detection
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