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Testing APEX 1.1 assets from Zombiethatatehimself in February A simple destructible VE I did to test out APEX in I'm revisiting PEEL's super basic renderer - nothing fancy, just some modern OpenGL calls instead of display lists. Here's PhysX ...
A small
Summary & Highlights for Quick Preview Gpu Rigid Bodies In Udk
- GPU
- Real-time
- See http://schedule2013.gdconf.com/session-id/822773 100%
- Just a
- UDK
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