Exploring Pixelsalad Rendering Engine Wip 07 Directx 11 Cube Mapping
Exploring Pixelsalad Rendering Engine Wip 07 Directx 11 Cube Mapping reveals several interesting facts.
- Rendering
- Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
- Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
- Blinn-Phong shading.
- Learning how to compile and use shaders.
In-Depth Information on Pixelsalad Rendering Engine Wip 07 Directx 11 Cube Mapping
Worked on Normal Worked on texture Created with MS Visual Studio 2013, C++ and
Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and
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