Understanding Parallel Split Shadow Mapping
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Key Takeaways about Parallel Split Shadow Mapping
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- Apart from the PSSM work (some also call this cascaded
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- Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
Detailed Analysis of Parallel Split Shadow Mapping
Parallel Split Shadow Mapping A demonstration map for testing Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
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