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  • Maybe someday I'll make trees.
  • An explanation for laymen of one usage of
  • my previous implementation was duplicating many of the vertices and so the edge fans weren't working correctly to allow smooth ...
  • Quad-tree LOD
  • A quick look at a new

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When I tried to use my previous implementation of the a managed to finally get all the pieces working correctly to generate a single face of the 3D World Generation: #3 (

Part1: https://youtu.be/lCIzISWEVok In Part 2 of the

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