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  • Video shows my implementation of GPU-based
  • Fully working
  • Geometry Clipmaps
  • Demo
  • Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ...

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This is a short Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared More of my stuff: ... See project page http://hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. My own implementation of the GPU-based

Terrain rendering based on

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