Exploring Early Obi Compute Shader Tests

Let's dive into the details surrounding Early Obi Compute Shader Tests.

  • In this coding adventure I learn about
  • +63000 fluid particles @ 60 fps. GPU: Radeon FirePro D300 2GB. Since the last video, I added collision detection against ...
  • This is a VOD reupload from Sean Barrett's twitch streamed 2022-12-19 (https://www.twitch.tv/nothings2) I found it very nice :)
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In-Depth Information on Early Obi Compute Shader Tests

Early compute shader Now with proper rendering (and tangent space basis calculation), using structured buffers and surface Same as last video, but with proper ellipsoid rendering so that something can be seen at all ;). Again, 30000 particles with ... Testing early compute

In this talk, we'll present the use of Variable-Rate

That wraps up our extensive overview of Early Obi Compute Shader Tests.

Early Obi Compute Shader Tests.pdf

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