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  • After making the tile-based graphics
  • In the past months I've been thinking of some new game concept that would finally put my
  • More experiments with the
  • In this video tutorial I take a look at the Scorpion
  • Lets take a look at using DiagROM to diagnose an

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This video shows an Reprise of the spaceship-travelling-through-tunnel idea. The tunnel renders in about: * 1.1 frames on a stock I managed to get the effect to run in less than This video shows a stock

This time I tried to convert the output buffer into 8 bit chunky. This allowed me to use "chunky to planar" routine to convert it and ...

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