Understanding Directx11 Deferred Shading And Post Process Effects Demo

Exploring Directx11 Deferred Shading And Post Process Effects Demo reveals several interesting facts. A showcase of my

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  • Scene content : 5
  • Instanced
  • This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
  • Scene rendered with
  • Difference between BumpMapping & Parallax Mapping Reference : ATI article on Parallax Mapping : Reverse HeightMap Tracing ...

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